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most ever online: 41
(Members: 0, Guests: 41) on 14 Jun : 17:21

Members: 63
Newest member: lord_richy

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bullet Odie
12 Jan : 14:52
IS ANYBODY OUT THERE?
bullet Odie
20 Dec : 14:25
Ho Ho Ho Hi
bullet lucastq
23 Dec : 18:04
im back online of you guys ever wanna kick some ass on AA or BF2 or anything else
bullet lucastq
23 Dec : 18:03
anyone?
bullet DeadShot
01 Nov : 14:51
OK Odie
bullet Odie
30 Oct : 08:36
Hay man give me a buzz.
bullet DeadShot
30 Sep : 02:53
Thanks Odie and Matt for your donations.
bullet DeadShot
22 Aug : 14:54
Well it's looking grim for the clan. No one has posted, donated, or really tried to communicate in any way. Seriously thinking of pulling the plug as I can not afford the site at this time.
bullet DeadShot
05 Aug : 02:46
Just a heads up all, I'm out of work now and if we want the site and TS to stay Donation are now needed!
bullet DeadShot
28 Jul : 02:44
Just a heads up all. It still costs money for the site, TS, and domain. Please still through a little in the kitty once in a while. I have added a donate by mail option. Thanks


Joke A Day

Dilbert

Welcome to American Elite Forces. We are an online gaming clan for the games America's Army and Battlefield 2. Feel free to visit and post in our forums. You can aslo join us in TeamSpeak at 208.75.148.62:8706 .  Hope to see you soon.

Monday 06 October 2008
America's Army: Special Forces (Overmatch) v2.8.4
  
  
  
  

America's Army: Special Forces (Overmatch) v2.8.4
Posted: 3 OCT 2008 - by Phoenix
We are proud to present the latest America’s Army release. This release contains the Every Soldier a Sensor (ES2) training mission and a new multiplayer co-operative mission. We’ve also improved the performance of our AI to react in a more realistic manner. Included in the version, is the all new Deploy Client; a revolutionary way for you to get the game and keep you up to date on all the latest happenings inside the America’s Army community. Lock and load, it’s time to go to work!
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View details for this training. ES2 McKenna (Training Map)
Tour: Advanced Individual Training
The McKenna MOUT site is the location where Every Soldier a Sensor training will occur. Players will learn the basic principles of ES2 (observing and reporting) within the challenging training course. ... read more >>
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View details for this training. ES2 Border
Tour: Infantry
ES2 Border is a medium-sized village environment with lots of places for insurgents to hide. Intelligence has identified this village as a hotbed for hostile activity and the likely source of IEDs used in recent attacks. ... read more >>
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AI Improvements
Performance improvements have been made to the AI with regard to network, CPU and , grenade usage and use of cover.
Bug Fixes
As always we have addressed a number of bugs in this release. A complete list of bug fixes appears below in the v2.8.4 readme.
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 America's Army v2.8.4 brings a revolution to the way the game is distributed.  The America's Army Deploy Client is a new software distribution system designed to more efficiently download the game, thus getting you in-game faster!  Users will have an opportunity to select which elements of the game are of interest to them. The Deploy client uses both peer-to-peer as well as traditional (client-server) download systems, allowing the users to help contribute to the community by allowing content that has already been downloaded, to be sent to other peers connected to the download system. (See FAQ for additional information http://www.aadeploy.com/deploy/faq).
This new launching pad for the America's Army Game also allows you to connect to the community forums and  get access to support, information on the Army, or other content delivered dynamically to you. Future releases of the Deploy client will be enhanced with new functionality to support AA3, with the ability to log into your player account - including allowing you to access all America's Army services while only having to log in once; view your personnel jacket and game-play statistics; and access a full game server browser with the ability to connect directly to a game server from the Deploy client. With the rollout of the Deploy Client, also comes the introduction of the Deploy Provider program, made up of internationally renowned download partners, intent on bringing you the best, most efficient download environments.  For more information please see www.aadeploy.com.
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America's Army: Special Forces (Overmatch)
Release Notes (Version 2.8.4)=What's new New ES2 Training & Co-op missionsES2 MOUT McKenna (Training)
“Every Soldier a Sensor (ES2) is a potential information collector and an essential component to help reach situational
understanding. Every Soldier develops a special level of situational awareness simply due to exposure to events occurring
in their Area of Operations (AO) and has the opportunity to collect information by observation and interaction with the
environment and the population. The increased situational awareness that soldiers develop through personal contact and
observation is a critical element of the Brigade and Battalion's ability to more fully understand, react to, and control
the operational environment.On today's battlefield, information dominance is crucial and the soldier is the Commander's most
valuable weapon. By diligently observing the environment the soldier will be able to identify and report objects, people and events
which contribute to Command's full understanding of the AO. Things worth reporting include objects which are dangerous or seem
out of place, people who are behaving in a suspicious manner, and things which are obviously related to enemy activity
(such as weapons, explosives and uniforms). As information is being reported by all soldiers, Command may then be able to
put together seemingly disparate information to attain a more complete view of the AO and will be better able to direct
soldiers in the field.”The McKenna MOUT site is the location where training in the concept of Every Soldier a Sensor will occur.
Players must use key clues to find an IED cache while engaging enemy targets in a timed environment. A Go or No-Go will
be given based on number of suspicious objects observed and reported, time of completion, and number of enemy targets engaged.
Successful completion of the ES2 training will allow players to accrue points for observing and reporting suspicious objects
within the ES2 Border Co-operative Multiplayer level. read more >>ES2 Border (Multiplayer Co-Op) ”Intelligence has identified this
small border village as a hotbed for hostile activity and the likely source of IEDs used
in recent attacks. The local population is a mix of insurgents, sympathizers and pro-democracy civilians. The sprawling
village borders a highway which will be used increasingly in the coming months for friendly troop and supply transport.
It is imperative that the insurgency here is addressed with as little negative impact as possible on civilian infrastructure
and that any IED related activity be eliminated.”This version of the Border level hosts a co-operative mission where a small village
area with low hills is home to an armed group of insurgents. Teams are encouraged while on patrol to be on the lookout for
suspicious objects which may lead to clues about current activity within the village.
System Requirements (have not changed):
The current Minimum System Requirements for AA:SF (Overmatch) are as follows: - 3-D graphics card with 128 MB memory
and support for hardware transformation and lighting
- 2.4 GHz processor or equivalent
- English version of Windows(r) 2000/XP Operating System with latest updates
- 512 MB RAM
- 3.5GB of uncompressed hard disk space for game files
- 4X DVD-ROM (not required for downloaded installations)
- Windows 2000/XP compatible system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card,
mouse and keyboard)
- DirectX(r)9.0
- 100% Compatible DirectX 9.0 soundcard
- 56kbps Modem or other network connection
- *Nvidia® nForce™ or other motherboard/soundcards containing Dolby Digital® Content Encoder required for
Dolby Digital® audio.The current Recommended System Requirements for AA:SF (Overmatch) are as follows:
- 3-D graphics card with 256 MB memory and support for hardware transformation and lighting
- 3.0 GHz processor or equivalent
- English version of Windows(r) 2000/XP Operating System with all updates
- 1 GB RAM
- 3.5GB of uncompressed hard disk space for game files
- 4X DVD-ROM (not required for downloaded installation)
- Windows 2000/XP compatible system (including compatible 32-bit drivers for CD-ROM drive, video card,
sound card, mouse and keyboard)
- DirectX(r) 9.0
- 100% Compatible DirectX 9.0 soundcard
- Broadband Network Connection
- NVIDIA(r) nForce(tm) or other motherboards/soundcards containing the Dolby(r) Digital Interactive
Content Encoder required for Dolby Digital audioTechnical Notes ** IMPORTANT NOTE FOR SERVER HOSTS/ADMINS **
NOTE: The cooperative missions will take significantly more CPU resources to run
during normal gameplay due to the additional AI processing load (shared between the server & client). Server
hosts planning to run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and
client on the same machine will experience heavy CPU demand.It is recommended that server rotations switch
only from Co-Op level to Co-Op level, or MP to MP level for best performance.
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GAME PORTS:
--The internet ports currently required to be open for America's Army v2.8.1 are listed below: UDP - 1716, 1717, 1718, 8777, 27900
TCP - 14200, 20025-45, 20046, 20047, 20048, 28910UDP ports explained:
1716 for the Game,
1717 for the GameQuery,
1718 for the Master Server Query,
8777 for the Standard UT Query, and 27900 for GameSpy.TCP ports explained:
28910 for GameSpy
20025-45 for MBS Game Server,
20046 for the Auth server,
20047 for MBS, 20048 for DCDS, and 14200 for LAN.What's Fixed NOTE: This list only includes bugs present in v2.8.3.1 that have been fixed.Bugs fixed related to new v2.8.4 features and certain security/exploit fixes have been removed from this list.
- Map Specific- SF Floodgate: Fixed a bug that causes players to spawn in amidst the wrong team.
- SF Floodgate: Added several blocking volumes around AC units on upper level to keep players from accessing exploit
areas and to remove areas where player may become stuck.
- River Village: Fixed player blocking volumes so that players can no longer get on top of the AC units.Miscellaneous
- Fixed a bug that prevents Weapon from coming back from the low ready position after sprinting
- Fixed a bug that showed incorrect Weapon FOV after weapon swap
- Fixed a bug that caused player to be unable to sprint after throwing a grenade while in scoped view.
- Fixed a bug that allowed a player to be able to select a grenade while firing
- Fixed a bug that causes an M4 with reflex sight to have a brief frame pop when player goes into zoom mode
- Fixed a bug that prevents M4 from coming back up after left-clicking while going up a ladder
- Fixed a bug that allowed players to jump higher than allowed aka 'superjump'
- Fixed a bug that was preventing a death message from being seen when killed by the Medevac Chopper's Rotor Blades
- Fixed Ingame Ban SystemUI/HUD
- Fixed a bug that prevented carriable objectives from showing on the HUD when a weapon is shouldered.
- Fixed a bug that caused all text to disappear in dead chat after using Commo binds.
- Fixed an AA MBS filter bug causing bullets to not stick
- Fixed a bug showing incorrect points on player scoreboard on Forceclassed servers.
- Fixed a typo in forceclass disabled notification message. Also fixes demorectogglesound (and muzzle flash) so displayed
console message matches true state.
- Fixed a bug on AA MBS Filter for Minimum Honor that does not return desired resultImprovement
- AI improvements for hearing and improvements to network and CPU usage for non-relevant AI
- Improved distance calculations used in hearing to reduce # of calculations necessary.
- Disabled the delayed start on coop maps.
- Improvements to AI grenade throwing logic
- much more accurate distance calculation, new logic that considers new
calculation when deciding to throw, reduced min distance to just outside of frag damage radius, and adjusted aiming
logic so AI should be better at grenades but still far from perfect (have +/- 5m max distance for distances less than
max throw distance).
- Adjusted AI cover seeking logic to better handle selecting from multiple available cover locations
 
Posted by DeadShot on Monday 06 October 2008 - 14:32:49 | Read/Post Comment: 0

Monday 21 April 2008
No internet...................
 
Posted by DeadShot on Monday 21 April 2008 - 06:27:55 | Read/Post Comment: 0

Friday 29 February 2008
A bit late but to good to wait.
 
Posted by DeadShot on Friday 29 February 2008 - 16:28:41 | Read/Post Comment: 0

Saturday 02 February 2008
AA:SF (OVERMATCH) V2.8.3 RELEASED!
AA:SF (OVERMATCH) V2.8.3 RELEASED!
Posted: 31 JAN 08, by Phoenix 

The latest version of America's Army: Special Forces (Overmatch) has been released! This new release, v2.8.3 has focused primarily on enhancing game-play and frames-per-second performance as well as drastically reducing the file download size by almost a full gigabyte!

Based on your great feedback, the Development Team has worked hard to "tighten up" many of the issues that you've told us about.

New to this version is an Instant Action feature which will allow new players to jump directly into non-SF qualified missions. We've also added a new America's Army Loader Screen which automatically alerts you if you do not have the most current version of America's Army installed. The AA Loader Screen also contains several buttons to help find the information you want quickly, as well as bring you the latest America's Army news.

V2.8.3 features the debut of Every Soldier a Sensor. ES2 is a system that uses each Soldier on the battlefield to allow the Squad Leader to have a better understanding of the entire scope and conditions of the mission. To check out this exciting new feature jump into one of the newly updated SF Extraction servers.

So head over to our Downloads page and get yourself a copy of America's Army: Special Forces (Overmatch) v2.8.3

http://www.americasarmy.com/downloads/

Remember to check out our Version History to learn more about Version 2.8.3 or any previous release.
 
Posted by DeadShot on Saturday 02 February 2008 - 16:45:15 | Read/Post Comment: 0

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